Medium Humanoid (Angel), Chaotic Evil
Armor Class 15 breast plate
Hit Points 18 (8d20 + 2)
Speed 30 ft., Fly 10 ft.
STR
12 (+1)
DEX
10 (+0)
CON
18 (+4)
INT
15 (+2)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws CON +6
Damage Vulnerabilities Acid
Damage Immunities Bludgeoning
Condition Immunities Frightened
Senses Passive Perception 12
Languages Celestial, Common common,demon
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Special Trait Name. flying: The creature can fly when in danger                                              spellcasting. The aura guard is a 4-level spellcaster. Its spellcasting ability is wisdom (spell save DC 12, +5 to hit with spell attacks). The aura guard has following cleric spells prepared:

Cantrips (at will): light, mending 
1st level (# slots):fog cloud , shield of faith 

Actions

Action Name. Attack 

Action Melee Attack. sword+5hit:10(20d + 5)slashing 2

Action Ranged Attack. crossbow+5hit10 range50/120ft (20d + 5)bludegening 5

Reactions

Reaction Name. parry.The aura guard adds 4 to its AC against one melee attack that would hit it.to do so the aura guard must be wielding a weapon and they must see the attacker.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a strange mysterious person

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Human

Habitat: Grassland

HendrexChaosSorcerer

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