Large Beast, Unaligned
Armor Class 13 (Natural Armour)
Hit Points 75 (10d10 + 20)
Speed 20 ft., Fly 40 ft.
STR
16 (+3)
DEX
13 (+1)
CON
15 (+2)
INT
2 (-4)
WIS
8 (-1)
CHA
4 (-3)
Senses Blindsight 60 ft., Passive Perception 9
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Charge. If the carrier mosquito moves at least 20 feet straight toward a target and then hits it with an impaling proboscis attack on the same turn, the target takes an extra 5 (1d10) piercing damage.

Disruptive Droning. While a carrier mosquito is in flight, it produces a constant, loud droning, forcing those nearby to shout in order to be heard. A spellcaster within 30 feet of the mosquito must succeed on a DC 10 spellcasting ability check to cast a spell with a verbal component. In addition, a creature that is concentrating on a spell and that starts its turn within 30 feet of the mosquito must succeed on a DC 10 Constitution saving throw or lose concentration on the spell.

Actions

Impaling Proboscis. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 14 (2d10 + 3) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 13). Until the grapple ends, the target is restrained, the mosquito can automatically hit the target with its impaling proboscis, and the mosquito can’t make impaling proboscis attacks against other targets.

Description

Carrier mosquitos are massive insects that defy logic, as they not only stay aloft but also zip around with incredible speed and manoeuvrability. Their nine-foot wingspans keep them from falling out of the sky, but their wings beat frequently, producing an incredibly loud and distracting drone. Swamp-dwelling cueyatl train carrier mosquitos and use them as mounts. When not using the mosquitos on a hunt, cueyatl riders compete in jousting matches, most of which end with a cueyatl yielding before its mosquito becomes seriously injured to avoid jeopardizing future hunts.

Habitat: Swamp

Mr_Chop_Chop

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