Special Trait Name. fly: They can fly for 1d20 turns once a day Spellcasting. The aura priest is a 5th-level spellcaster. Its spellcasting ability is dexterity (spell save DC 10, +6 to hit with spell attacks). The has following cleric spells prepared:
cantrips (at will): light, mending
1st level (4 slots):divine favour, shield of faith
2nd level (3 slots):gust of wind, dust devil
3rd level (2 slots):gust of wind
Action Name.Attack
Action Melee Attack.scimitar: +12 to hit, reach 2 ft., 12 target. Hit: 10(2d20 + 5) slashing damage.
Action Ranged Attack. spear: +5 to hit, range 80/120 ft., 3 target. Hit: 12 (1d20 +5)bloedegning damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
a smart evil cultist
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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