Medium Humanoid (Angel), Chaotic Evil
Armor Class 14 plate
Hit Points 28 (14d20 + 2)
Speed 25 ft., Walk 30 ft., Swim 5 ft., Climb 10 ft.
STR
18 (+4)
DEX
20 (+5)
CON
15 (+2)
INT
17 (+3)
WIS
13 (+1)
CHA
12 (+1)
Saving Throws DEX +7
Skills History +18, Religion +20
Damage Resistances All damage but Force, Radiant, and Psychic
Damage Immunities Acid
Condition Immunities Frightened
Senses Darkvision 20ft, Truesight, Passive Perception 18
Languages common demon celestrial dwarvish
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Special Trait Name. fly: They can fly for 1d20 turns once a day                                                        Spellcasting. The aura priest is a 5th-level spellcaster. Its spellcasting ability is dexterity (spell save DC 10, +6 to hit with spell attacks). The  has following cleric spells prepared:

cantrips (at will): light, mending

1st level (4 slots):divine favour, shield of faith

2nd level (3 slots):gust of wind, dust devil

3rd level (2 slots):gust of wind

Actions

Action Name.Attack

Action Melee Attack.scimitar: +12 to hit, reach 2 ft., 12 target. Hit: 10(2d20 + 5) slashing damage. 

Action Ranged Attack. spear: +5 to hit, range 80/120 ft., 3 target. Hit: 12 (1d20 +5)bloedegning damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a smart evil cultist 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: AngelHuman

Habitat: Grassland

HendrexChaosSorcerer

Comments

Posts Quoted:
Reply
Clear All Quotes