Tiny Celestial, Chaotic Good
Armor Class 15
Hit Points 6 (6d6 + 4)
Speed
STR
7 (-2)
DEX
30 (+10)
CON
30 (+10)
INT
25 (+7)
WIS
15 (+2)
CHA
30 (+10)
Saving Throws DEX +12, CHA +12
Damage Vulnerabilities Bludgeoning
Condition Immunities Exhaustion
Senses Truesight Knows exactly what is real and what is not., Passive Perception 30
Languages Understands you but cannot talk.
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Sweet charm. Looks at you adoringly and heals you to full hit points.

Actions

Heal all allies. Heal all of your allies and you to full hit points.

playful antics. Play with you to lift your spirits and protect you for two turns.

Bonus Actions

On bonus actions it heals you.

Reactions

Warn. When hit by a dangerous enemy it will warn you that it is near.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This cute friend will protect you at all costs! Even though it is small it has a heart full of love for you.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

Stacyadventures28

Comments

Posts Quoted:
Reply
Clear All Quotes