Armor Class
9
Natural Armour
Hit Points
10
(3d6)
Speed
30 ft., Swim 20 ft.
STR
3
(-4)
DEX
8
(-1)
CON
11
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
6
(-2)
Saving Throws
DEX +1
Skills
Stealth +9
Damage Vulnerabilities
Fire
Damage Resistances
Piercing
Senses
Darkvision, Truesight, Passive Perception 10
Languages
Common, Infernal One language known by its creator
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the grass remains motionless, it is indistinguishable from a normal blade of grass.
Actions
Rake. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1) slashing damage.
Description
An awakened grass is an ordinary blade of grass given sentience and mobility by the awaken spell or similar magic.
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