Large Swarm of Large plants, Neutral Evil
Armor Class 9 Natural Armour
Hit Points 10 (3d6)
Speed 30 ft., Swim 20 ft.
STR
3 (-4)
DEX
8 (-1)
CON
11 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws DEX +1
Skills Stealth +9
Damage Vulnerabilities Fire
Damage Resistances Piercing
Senses Darkvision, Truesight, Passive Perception 10
Languages Common, Infernal One language known by its creator
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

False Appearance. While the grass remains motionless, it is indistinguishable from a normal blade of grass.

Actions

Rake. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1) slashing damage.

Description

An awakened grass is an ordinary blade of grass given sentience and mobility by the awaken spell or similar magic.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHillMountainSwamp

Zerku

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