Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Hunter in the Mist. The panther has advantage on Dexterity (Stealth) checks and has half cover while inside vaporous bodies such as fog, mist or clouds. Additionally, the cloud panther can see clearly through fog, mist or clouds.
Light as Air. The cloud panther is immune to fall damage and always under the effects of feather fall. Additionally the cloud panther can comfortably rest and move on or through bodies of vaporous substances such as clouds, mists, or fog. This essentially gives the cloud panther a fly speed equal to it's walking speed while in such areas.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Misty Step (Recharge 5–6). The cloud panther magically teleports, bringing no equipment or other creatures, up to 50 feet to an unoccupied space it can see.
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