Arcane Armaments. The maiden’s weapon attacks are magical, and the maiden cannot be disarmed of her weapons or equipment. When the maiden hits with any weapon, the weapon deals an extra 11 (2d10) radiant or necrotic damage (maiden’s choice, included in the attack).
Rune of Warding. His shield is inscribed with a powerful magical rune. As a bonus action on each of his turns, the maiden can empower the rune to gain one of the following benefits for 1 minute. This effect ends prematurely if he uses this feature again.
• Rune of Armor. He takes half damage from weapon attacks.
• Rune of Magic. He takes half damage from spells.
• Rune of Empowerment. When Atlas attempts a saving throw or ability check, he rolls a d6 and adds the amount rolled to the result.
Tower Shield Mastery. While Atlas is not incapacitated and wielding his shield, he has total cover against ranged attacks.
Protection of the Weave. While Atlas is not incapacitated, humanoid creatures of his choice within 30 ft. of him cannot be reduced below 1 hit point unless the maiden chooses otherwise.
Multiattack. The maiden makes a spear and shield bash attack.
Spear. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 11 (1d10 + 6) piercing plus 11 (2d10) radiant or necrotic (her choice).
Shield Bash. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) bludgeoning plus 11 (2d10) radiant or necrotic (her choice). If the target is a creature, it must succeed on a DC 20 Constitution saving throw or be knocked unconscious until the start of its next turn.
Star Shot. Ranged Weapon Attack: +18 to hit, range 500 ft., one target. Hit: 43 (6d10 +10) piercing damage.