Stench. Any creature that starts its turn within 5 feet of the
wendigo must succeed on a DC 15 Constitution saving throw
or be poisoned until the start of its next turn. On a successful
saving throw, the creature is immune to the wendigo's
Stench for 24 hours.
Multiattack. The Alpha wendigo makes three attack with its claws
and one with its bite.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 7 (1d10 + 5) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 6 (1d8 + 5) slashing damage.
Frightful Presence. Each creature of the wendigo's choice
that is within 120 feet of the wendigo and aware of it must
succeed on a DC 13 Wisdom saving throw or become
frightened for 1 minute. A creature can repeat the saving
throw at the end of each of its turns, ending the effect on
itself on a success. If a creature's saving throw is successful or
the effect ends for it, the creature is immune to the
wendigo's Frightful Presence for the next 24 hours.
Enter the description for how bonus actions work for your monster here.
Wrath filled energy: When the wendigo is attacked it can use free action to attack back along as their attacker is in five feet
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
These were once humans who broke the taboo of eating human flesh. But these had a much more drastic transformation making them more powerful than other wendigos. Do to the violent nature of the transformation the creature has lost it's sight but it's enhanced sences more than make up for it.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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7/18/2021 2:32:02 AM
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4
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3
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Coming Soon
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