Spellcasting. The acolyte is a 2nd-level spellcaster. Its spellcasting ability is Intelligence(spell save DC 12, +4 to hit with spell attacks). The alchemist has following potions prepared 1D4:
1. Acid Flask Target Green. Aim for the armour DC 11. Success: Armour disintegrates DC 10. If no armour acid arrow 2d4, after next round 1d4.
2. Hallucination Blue. Con DC 15. Player believes they are being attacked by a swarm of bats, and they hit themselves. Roll to hit normally. Until another character slaps some sense into them.
3. Feebleness Yellow. Con DC 15, STR reduced to 3. For an hour.
4. Red Gas. Con DC 15, Reduce Con to 3. Lose Bonus Hit Points for an hour
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (3 slots): Color Spray, cure wounds, shield
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Description
Achemists are wearing masks to protect them from their fumes. They are level 2 spellcaster effectively. Use 1d4 potions to throw at characters.
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