Armor Class
14
Sturdy armour (Tier 1)
Hit Points
18
(2d8 + 2)
Speed
30 ft.
STR
12
(+1)
DEX
11
(+0)
CON
12
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Common
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Weapon tier 2. Spear: - 2AC + 5ft. attack range. Great-weapon: -2 AC + d4 attack damage. Archers: -2 AC + only d6 shortsword damage, access to light crossbow or equivalent.
Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 3) slashing damage.
Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 2) piercing damage.
Description
Entry level guardsmen. They can be trained to fill a variety of rolls and will follow orders to the best of their ability.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/18/2021 3:16:56 PM
|
7
|
2
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Coming Soon
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