Medium Humanoid (Water Genasi), Neutral
Armor Class 14 (studded leather)
Hit Points 50 (7d8 + 16)
Speed 30 ft., Swim 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
11 (+0)
WIS
11 (+0)
CHA
14 (+2)
Skills Athletics +5, Intimidation +4
Damage Resistances Acid
Senses Passive Perception 10
Languages Common, Primordial any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Flourish. The captain adds its Charisma modifier to the damage roll for its longsword attacks (included in the attack).

Sea Legs. The captain has advantage on ability checks and saving throws to resist being knocked prone.

Amphibious. Captain Siren can breathe air and water.

Innate Spellcasting. Captain Siren innate spellcasting ability is Constitution. It can innately cast the following spells, requiring no material components:

At will: create or destroy water

1/day each: control water

 

Actions

Multiattack. The captain makes two attacks: one with its hand crossbow and one with its longsword.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.

Reactions

Shape Up, Ye Dog (2/day). Whenever a friendly creature within 30 feet of the captain that can hear it misses with an attack, the captain can yell perilous threats to allow that creature to reroll the attack roll.

TWEiRD