Medium Humanoid (Air Genasi), Neutral
Armor Class 12 (15 with mage armor)
Hit Points 40 (5d8 + 15)
Speed 30 ft., Fly 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
16 (+3)
INT
16 (+3)
WIS
13 (+1)
CHA
11 (+0)
Skills Arcana +5, Perception +3
Senses Passive Perception 13
Languages Common, Primordial
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Sea Legs. Wendy has advantage on ability checks and saving throws to resist being knocked prone.

Spellcasting. Wendy is a 4th-level spellcaster. Its spellcasting ability is Constitution (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): friends, mage hand, prestidigitation

1st level (4 slots): disguise self, fog cloud, mage armor

2nd level (3 slots): gust of wind, misty step

Unending Breath. Wendy can hold her breath indefinitely.

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

TWEiRD

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