Keen Senses. The Drake has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The Drake has advantage on saving throws against spells and other magical effects.
Keen Sight. The eagle has advantage on Wisdom (Perception) checks that rely on sight.
Stealth Attack. If the drake initiates a grapple on its first turn in combat it can make a melee tail attack with its stinging quills on the same target as a bonus action.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage and the target is grappled (escape DC 16). Until this grapple ends, the creature is Suffocating as the drake coils its tail around the targets throat and the drake can't constrict another target.
Stinging Quills. Ranged Weapon Attack: +6 to hit, reach 30 ft., three creatures within 5 ft. of each other. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or become paralyzed for 1 hour.
Runaway. when the drakes grapple is broken it move its full movement away from the target of its grapple.
Description
averaging around the size of a cat the Constrictor Drake feeds primarily on small animals gliding down from its treetop perch to latch onto its preys neck with its teeth and coiling its long slender tail around the throat. if food is scarce and the drake grows desperate it may turn to larger prey such as adventurers. the paralytic poison injected with its quills helping keep such targets from wrestling free. when outnumbered the drake will whip its tail sending small quills at multiple targets with the same paralyzing poison to cover its escape.
if a nest is found they can be raised from birth as loyal pets, and are prized as guards for vaults by bankers, and kings. even True Dragons like them since they will ambush would be thieves.
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