Gargantuan Giant, Chaotic Neutral
Armor Class 22 Natural Armor
Hit Points 300 (4d12)
Speed 50 ft., Walk 30 ft.
STR
26 (+8)
DEX
4 (-3)
CON
24 (+7)
INT
8 (-1)
WIS
12 (+1)
CHA
2 (-4)
Saving Throws STR +13, CON +12
Damage Resistances Cold, Fire, Force, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Poisoned
Senses Darkvision 100ft, Passive Perception 10
Languages Aquan Cannot speak, but can understand
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Actions

Mutliattack. Two pincer attacks as well as one slam.

Pincer Attack. Melee Weapon Attack: +12 to hit, reach 20 ft., # target. Hit: 13 (3d6 + 8) piercing damage as well as being grappled. 

Slam Attack. Melee Weapon Attack: +12 to hit, range 10 ft., # target. Hit: 16                (3d8 + 8) bludgeoning damage.

Legendary Actions

Crab has three legendary action points.

Can only be used at the end a creatures turns. Recharges after short rest. 

Fling (Costs 1 Actions). Throws a grappled creature up to 30ft. If the creature hits a solid surface, it takes (1d6 bludgeoning per 10ft traveled). If another creature is targeted, they must succeed on a DEX Save (DC:16) or take the same amount of damage. Once, thrown a creature is knocked prone.

Description

A massive, greenish crab, that is covered in barnacles, coral, and all sorts of aquatic life. 

Habitat: CoastalUnderwater

LoganTheLogCrusher