Tentacles. One creature grappled by the Alpha-class Xeno must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Multiattack. The Alpha-class Xeno makes two pincer attacks. If the Xeno is grappling a creature, the Alpha-class Xeno can also use its tentacles once.
Pincer. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the Alpha-class Xeno doesn't have two other creatures grappled.
Description
It's a towering insectoid creature with a chitinous armored exoskeleton, large pincers, and tentacles coming from its maw. It attacks as soon as it notices prey. Trying to Grapple and Paralyze its next meal.
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