Large Monstrosity, Unaligned
Armor Class 16 Natural Armor
Hit Points 93 (11d10 + 33)
Speed 30 ft.
STR
19 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
5 (-3)
WIS
11 (+0)
CHA
5 (-3)
Skills Perception +4
Senses Darkvision 60ft, Passive Perception 14
Languages None
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

 

Tentacles. One creature grappled by the Alpha-class Xeno must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Actions

Multiattack. The Alpha-class Xeno makes two pincer attacks. If the Xeno is grappling a creature, the Alpha-class Xeno can also use its tentacles once.

Pincer. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the Alpha-class Xeno doesn't have two other creatures grappled.

Description

It's a towering insectoid creature with a chitinous armored exoskeleton, large pincers, and tentacles coming from its maw. It attacks as soon as it notices prey. Trying to Grapple and Paralyze its next meal.

RandySavag3

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