Armor Class
13
(natural armor)
Hit Points
42
(5d10 + 15)
Speed
30 ft., Swim 50 ft.
STR
14
(+2)
DEX
13
(+1)
CON
17
(+3)
INT
2
(-4)
WIS
12
(+1)
CHA
6
(-2)
Skills
Stealth +5
Damage Resistances
Lightning
Senses
Blindsight 60 ft., Passive Perception 11
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Hold Breath. The crocodile can hold its breath for 30 minutes.
Actions
Multiattack. The crocodile makes two bite attacks.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d4+3) piercing damage plus 4 (1d6) lightning damage.
Lightning Jolt. (Once per Short Rest). One creature that Blue touches within 5 feet of it outside water, or each creature within 15 feet of it in a body of water, must make a DC 12 Constitution saving throw. On a failed save, a target takes 13 (3d8) lightning damage and is stunned until the end of Blue's next turn. On a successful save, a target takes half as much damage and isn't stunned.
Description
Blue is a fourteen foot long, five feet tall dark green crocodile.
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