Pack Tactics. The Beta-class Xeno has advantage on an attack roll against a creature if at least one of its allies is within 5 ft. of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Acid Spray (Recharge 6). The Beta-class Xeno exhales a blast of acidic spittle in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.
Description
Insectoid creatures with massive maws and six spindly legs. They appear as larger, with the spanning of flightless wings with colorful markings showing bigger creatures their poisonous traits.
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