Special Trait Name. Flame Spawn: As a bonus action the burning bush spawns a flame pod.
Spawning Rebuke: As a reaction when dealt damage the burning bush spawns a flame pod.
Multiattack: The burning bush makes 3 attacks with its flaming tendrils each turn.
Absorb spawn: When a fire pod is destroyed within 30ft the burning bush regains 10hp and when a fire podling dies within 60ft the burning bush heals 25hp
Action Name. Enter the description for your action.
Action Melee Attack. Tendril: +5 to hit, reach 10 ft., 1 target. Hit: 10 (2d6 + 2) [bludgeoning] damage + 3(d6) [fire] damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The burning bush appears as a large juniper bush while stationary except upon closer observation the berries appear to glow slightly as though they are burning from the inside.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Jul 26, 2021EDIT: Flame Pod created is actually called Fire Pod under my creations.