Small Humanoid (Goblinoid), Neutral Evil
Armor Class 13 (leather armor)
Hit Points 7 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
12 (+1)
CON
10 (+0)
INT
12 (+1)
WIS
10 (+0)
CHA
16 (+3)
Skills Stealth +4
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The acolyte has following cleric spells prepared:

Cantrips (at will): light, fire bolt, thaumaturgy

1st level (5 slots): mage armor, thunderwave, burning hands

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Description

Goblins sorcerers are special goblins who learned to harness the forces of magic to further their evil goals. 

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Gidijonen

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