Armor Class
13
(leather armor)
Hit Points
7
(2d6)
Speed
30 ft.
STR
8
(-1)
DEX
12
(+1)
CON
10
(+0)
INT
12
(+1)
WIS
10
(+0)
CHA
16
(+3)
Skills
Stealth +4
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Common, Goblin
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The acolyte has following cleric spells prepared:
Cantrips (at will): light, fire bolt, thaumaturgy
1st level (5 slots): mage armor, thunderwave, burning hands
Actions
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Description
Goblins sorcerers are special goblins who learned to harness the forces of magic to further their evil goals.
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