Armor Class
16
Hit Points
60
(6d10)
Speed
30 ft.
STR
28
(+9)
DEX
16
(+3)
CON
12
(+1)
INT
10
(+0)
WIS
14
(+2)
CHA
8
(-1)
Saving Throws
STR +13
Senses
Passive Perception 5
Languages
--
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
the smell of blood. when an enemy is with his HP at below half percent, the blade shark has +8 on damage rolls.
the smell of fresh blood. always goes to attack the weakest enemy (for hp reasons)
Actions
turbo tail. pushes the creatures that are within 20ft. It includes everyone.
blade head. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 16 (2d10) slashing damage.
spike back. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 10 (2d6) piercing damage. When the blade shark hits the enemy with this attack, the enemy will have to make streangh saving throws to get out of the shark's back losing his entire turn if he loses.
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