Large Beast, Lawful Neutral
Armor Class 16
Hit Points 60 (6d10)
Speed 30 ft.
STR
28 (+9)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws STR +13
Senses Passive Perception 5
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

the smell of blood. when an enemy is with his HP at below half percent, the blade shark has +8 on damage rolls.

the smell of fresh blood. always goes to attack the weakest enemy (for hp reasons)

Actions

turbo tail. pushes the creatures that are within 20ft. It includes everyone.

blade head. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 16 (2d10) slashing damage. 

spike back. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 10 (2d6) piercing damage. When the blade shark hits the enemy with this attack, the enemy will have to make streangh saving throws to get out of the shark's back losing his entire turn if he loses.

Habitat: Underwater

azorgon

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