Ficklelty (1/short rest). If the Allurian fails a Charisma ability check or saving throw, they can choose to succeed instead.
Shapechanger. The Allurian can use their action to polymorph into a Medium humanoid whose appearance they have seen before. The humanoid must have the same assortment of internal organs as the Allurian. Their statistics are the same, no matter the form. Any equipment they are wearing or carrying isn't transformed. If the Allurian dies, they revert back to their true form.
Innate spellcasting. The Allurian's innate spellcasting ability is Charisma (spell save DC 13). They can innately cast the following spells, requiring no material components:
- At will: Produce Flame,
- 1/day each: Burning Hands
Multiattack. The Allurian makes two melee attacks, but can use their bite and constrict attacks only once each.
Bite. Melee Weapon Attack: +4 to hit, reach 5 feet, one creature. Hit: 4 (1d4+3) piercing damage plus 3 (1d6) fire damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 feet, one creature. Hit: 6 (1d6+3) slashing damage.
Constrict. Melee Weapon Attack: +4 to hit, reach 5 feet, one creature. Hit: 14 (2d6+3) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the Allurian can't constrict another target.
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