Large Elemental, Chaotic Neutral
Armor Class 15 Natural armor
Hit Points 13 (2d10 + 2)
Speed 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws STR +5, DEX +4
Skills Deception +7, Perception +2
Damage Resistances Cold, Fire
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Ignan
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Ficklelty (1/short rest). If the Allurian fails a Charisma ability check or saving throw, they can choose to succeed instead.

Shapechanger. The Allurian can use their action to polymorph into a Medium humanoid whose appearance they have seen before. The humanoid must have the same assortment of internal organs as the Allurian. Their statistics are the same, no matter the form. Any equipment they are wearing or carrying isn't transformed. If the Allurian dies, they revert back to their true form.

Innate spellcasting. The Allurian's innate spellcasting ability is Charisma (spell save DC 13). They can innately cast the following spells, requiring no material components:

Actions

Multiattack. The Allurian makes two melee attacks, but can use their bite and constrict attacks only once each.

Bite. Melee Weapon Attack: +4 to hit, reach 5 feet, one creature. Hit: 4 (1d4+3) piercing damage plus 3 (1d6) fire damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 feet, one creature. Hit: 6 (1d6+3) slashing damage.

Constrict. Melee Weapon Attack: +4 to hit, reach 5 feet, one creature. Hit: 14 (2d6+3) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the Allurian can't constrict another target.

LionstarLeonidas

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