Medium Humanoid (Orc), Lawful Evil
Armor Class 13 (hide armor)
Hit Points 14 (2d8 + 6)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
16 (+3)
INT
5 (-3)
WIS
11 (+0)
CHA
7 (-2)
Skills Intimidation +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common Urgralgra, Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

Urgals are humanoids with greyish skin, large curled horns protruding from their forehead, bowed legs, and muscular arms. They gather in tribes lead by their warchief, who is granted the title "Nar." Warchiefs are typically Kulls (larger, more aggressive males.) Historically they have had a system of belief which places war, conquest, great hunts, and dominance above all else, though recently they have begun to work towards abandoning their war-like natures.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwamp

Zatara24

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