Armor Class
20
Natural armor
Hit Points
364
(11d20 + 66)
Speed
50 ft., Fly 60 ft.
STR
26
(+8)
DEX
15
(+2)
CON
22
(+6)
INT
20
(+5)
WIS
16
(+3)
CHA
22
(+6)
Saving Throws
STR +14, CON +12, WIS +9, CHA +12
Damage Resistances
Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Fire
Condition Immunities
Frightened, Poisoned
Senses
Truesight, Passive Perception 13
Languages
Abyssal, Telepathy Abyssal, telepathy 120 feet
Challenge
20 (25,000 XP)
Proficiency Bonus
+6
Traits
- Fire Aura. At the start of each of the balrog's turns, each creature within 10 feet of it takes 14 (4d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 14 (4d6) fire damage.
- Innate Spellcasting. The balrog's spellcasting ability is Charisma (spell save DC 20). The balrog can innately cast the following spells, requiring no material components:
At will: fireball, smoke screen
3/day each: hold creature, wall of fire
1/day: incendiary cloud - Magic Resistance. The balrog has advantage on saving throws against spells and other magical effects.
- Magic Weapons. The balrog's weapon attacks are magical.
Actions
- Multiattack. The balrog makes three attacks: one with its whip, one with its sword, and one with its bite
- Bite. Melee Weapon Attack: +14 to hit, reach 10ft., one target. Hit: 22(4d6+8) piercing damage.
- Balrog's Blade. Melee Weapon Attack: +14 to hit, reach 10ft., one target. Hit 26 (4d8 + 8) slashing damage plus 21 (6d6) fire damage.
- Flame Whip. +14 to hit, reach 40ft., one target. Hit: 19(3d6+8) slashing damage plus 14 (4d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.
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