Medium Humanoid (Orc), Neutral Good
Armor Class 17 Natural Armor
Hit Points 102 (12d8 + 30)
Speed 40 ft.
STR
16 (+3)
DEX
22 (+6)
CON
18 (+4)
INT
9 (-1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws DEX +10
Skills Acrobatics +12, Athletics +6, Intimidation +2
Condition Immunities Frightened
Senses Blindsight 10 ft, Darkvision 60 ft., Passive Perception 10
Languages Common and Black Speech
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Evasion. When Mogg is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.

Aggressive. As a bonus action, Mogg can move up to his speed toward a hostile creature that it can see.

Rage (3/Day). While raging, Mogg gains the following benefits: Advantage on Strength checks and Strength saving throws has resistance to bludgeoning, piercing, and slashing damage, and movement speed increases by 10 ft. While in rage Mogg can also attack recklessly for a round. Rage lasts for 1 minute.

Overheat (1/Day). Pugilist Mogg harnesses the flame of his soul and covers his whole body in an intense white flame. The heat produced from this fire greatly increases Mogg's physical might but at a severe cost. It lasts for one round but it can be kept up in exchange for a negative penalty.

Positives:

  • Speed doubles.
  • Extra attack action per turn.
  • All physical attacks have a +4 to hit.
  • Extra 1d6 fire damage per hit.
  • Dexterity/Strength saving throws are at advantage.
  • Immune to fire damage

Negatives:

  • Suffer from one level of exhaustion per turn while using this ability.
  • For every round in Overheat, 1d8 of damage is done to Mogg when the effects of it end.
Actions

Multi-Attack. Mogg can perform three attacks with his fist or one with his fist and kick attack.

Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 6) Bludgeoning damage plus 9 (1d6 + 6) fire damage.

Straight kick. Melee: +7 to hit, reach 5 ft., one target. Hit: 12 (1d12 + 6) bludgeoning damage plus 9 (1d6 + 6) fire damage. The target creature must succeed in a DC 13 Strength saving throw or have one of its limbs crippled.

Hell Sweep (kick). All creatures in a 5 ft radius of Mogg must succeed a DC 17 Dexterity saving throw. On a failed save the target will take 9(2d8) bludgeoning damage plus 7(2d6) fire damage. In addition, the target creature will be knocked prone. On a successful save target creature only takes half damage and isn't knocked prone.

Spinning Back Kick (2-3 Recharge). Melee: +7 to hit, reach 5 ft., one target. Hit: 23 (5d6 + 6) bludgeoning damage plus 14 (3d6 + 4) fire damage. The target creature must succeed a DC 14 Acrobatics/Athletics saving throw or become knocked unconscious for a round.

Strike of Absolution (5-6 Recharge). Mogg will harness all of his power into a single punch. For Every attack action Mogg forgoes to charge the punch it will increase its destruction. After throwing the punch Mogg will be stunned for a whole round.

Charge Counter:

  • 1. +7 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 13 (2d6 + 6) fire damage.
  • 2. +8 to hit, reach 5 ft., one target. Hit: 14 (3d4 + 7) bludgeoning damage plus 14 (3d4 + 7) fire damage.
  • 3. +9 to hit, reach 10 ft., one target. Hit: 18 (3d6 + 8) bludgeoning damage plus 18 (3d6 + 8) fire damage.
  • 4. +10 to hit, reach 10 ft. cone, multi-target. Hit: 13 (4d4 + 9) bludgeoning damage plus 13 (2d4 + 9) fire damage.
  • 5. +11 to hit, reach 10 ft. cone, multi-target. Hit: 13 (4d6 + 10) bludgeoning damage plus 13 (2d6 + 10) fire damage.
  • 6. +12 to hit, reach 15 ft. cone, multi-target. Hit: 13 (5d4 + 11) bludgeoning damage plus 13 (2d4 + 11) fire damage.
  • 7. +13 to hit, reach 15 ft. cone, multi-target. Hit: 13 (5d6 + 12) bludgeoning damage plus 13 (2d6 + 12) fire damage.
  • 8. +14 to hit, reach 15 ft. cone, multi-target. Hit: 13 (6d4 + 13) bludgeoning damage plus 13 (2d4 + 13) fire damage.
  • MAXIMUM POWER!!! +16 to hit, reach 25 ft. cone, multi-target. Hit: 37 (6d6 + 16) bludgeoning damage plus 37 (6d6 + 16) fire damage. All creatures hit by this attack must make a DC 20 Strength saving throw or be thrown back 15 ft and knocked prone.
Bonus Actions

Aggressive. As a bonus action, Mogg can move up to its speed toward a hostile creature that it can see.

Rage (3/Day). While raging, Mogg gains the following benefits: Advantage on Strength checks and Strength saving throws has resistance to bludgeoning, piercing, and slashing damage, and movement speed increases by 10 ft. While in rage Mogg can also attack recklessly for a round. Rage lasts for 1 minute.

Reactions

Revenge: In response to being hit by a physical attack, Mogg can perform a single attack with his fist.

Description

Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.

Uruk-hai (for short, Uruks) are brutal warriors of Middle-earth, and the strongest Orcs, who dwelt in Mordor and Isengard.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

platnate

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