Immutable Form. Beetle is immune to any spell or effect that would alter its form.
Magic Resistance. Beetle has advantage on saving throws against spells and other magical effects.
Magic Weapons. Beetle's weapon attacks are magical.
Multiattack. Beetle makes two melee attacks.
Hammer. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (1d8 + 6) bludgeoning damage.
Steam Breath (Recharge 5-6). Beetle exhales steam in a 15-foot cone. Each creature in that area must make a DC 15 dexterity saving throw, taking 15 (3d8) fire damage on a failed save, or half as much damage on a successful one.
Sweeping Strike. If Beetle misses a hammer attack, Beetle can use their remaining attack to perform a sweeping strike, dragging it’s hammer arm along the ground at extreme speed, All creatures within a 10 foot arc 180 degrees in front of the warforged titan must make a DC 15 Dexterity saving throw. On a successful save the creature is unaffected, on a failed save the creature take 1D6 Bludgeoning damage, thrown 10 feet and is knocked prone
Beetle can take 2 legendary action, choosing from the options below. It can take only one legendary action at a time and only at the end of another creature’s turn. Beetle regains spent legendary actions at the start of its turn.
Hammer Attack. Beetle attack's with his hammer once.
Exhale Steam. Beetle uses his Steam Breath ability if he has a use.
Description
A large warforged, impossibly old and is completely covered in rust and even some shrubbery and plants. Run’s of steam and when forging puts the stuff they are melting in a chamber in their stomach where they boil the water to make steam.
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