Amphibious- Cthulhu Zythraul can breathe underwater.
Horrific Hybrid- Any creature that sees this monster must make a DC 18 CON saving throw. on a fail, roll on the madness table.
Tentacle Slash. Melee Weapon Attack: + 9 to hit, reach 5 ft., 3 targets. Hit 8(2d8) slashing damage.
Tentacle Eruption. Ranged Weapon Attack: +8 to hit, reach 50 ft., 1 target. Hit: 50 (10d10) piercing damage.
Tentacle Eruption. Ranged Weapon Attack: +8 to hit, reach 50 ft., 1 target. Hit: 50 (20d10) piercing damage.
Tentacle Powers(Costs 1 action)-
Tentacle Eruption. Ranged Weapon Attack: +8 to hit, reach 50 ft., 1 target. Hit: 50 (10d10) piercing damage.
Description
A horrific hybrid of the Great Old One Cthulhu and a Changling.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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