Medium unknown (Changeling), Neutral Evil
Armor Class 50 Natural Armour
Hit Points 100 (1d20 + 5)
Speed 40 ft.
STR
10 (+0)
DEX
20 (+5)
CON
20 (+5)
INT
1 (-5)
WIS
20 (+5)
CHA
1 (-5)
Saving Throws DEX +9, INT −1
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Charmed, Deafened, Frightened
Senses Tremorsense, Passive Perception 12
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Horrific Hybrid- Any creature that sees this monster must make a DC 18 CON saving throw. on a fail, roll on the madness table.

Actions

Consume1/Year  Ranged Weapon Attack: +300 to hit, reach 100 ft., any amount target. Hit: 1000000000000000000000000 necrotic damage to itself and all other things in a 100 ft radius.

 Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (4d6) piercing damage.

Reactions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (4d6) piercing damage.

Legendary Actions

 Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (4d6) piercing damage.

 

Description

A horrific hybrid of the Outer God Azathoth and a Changling.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

Porg75

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