Medium Swarm of Small humanoids, Any Alignment
Armor Class 12
Hit Points 33 (6d8 + 6)
Speed 35 ft., Swim 50 ft.
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws DEX +4
Skills Perception +4, Stealth +7
Damage Vulnerabilities Fire
Damage Resistances Cold
Damage Immunities Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision 60 ft., Tremorsense Tremorsense up to 60ft, Passive Perception 12
Languages Common (Can understand but cannot speak)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Shapechanger. The werefishcan use its action to polymorph into a fish-dog hybrid or into a giant fish or back into its true form, which is a fish. Its statistics, other than its size, strength and dexterity, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It does not revert to its true form if it dies.

Keen Smell. The werefish has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack (Humanoid or Hybrid Form Only). The werefish makes two attacks: one bite and one Fin, two Fin or two bites

Bite  Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (3d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werefish lycanthropy.

Fin(Giant Fish or Hybrid form only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.

Monster Tags: Shapechanger

Habitat: ArcticCoastal

Devinedarkness

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