Pack Tactics. The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Berserker Rage. As a bonus action, the berserker can go into a frenzied rage for 10 minutes, once per long rest. The berserker gains an extra axe attack, becomes resistant to all physical damage, and is immune to being Frightened or Charmed. The Berserker also gains an additional advantage to all Intimidation rolls while it is raging.
Parry. The Brother adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Description
A large older man with white hair and a big flowing beard with large spear with a thick Viking armor with polar bears fur as a cape
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