Marksman’s Sight (3/Day). As a bonus action, the Gunner can add 1d10 to its next attack or damage roll with a longgun.
Gunslinger. Being within 5 feet of a hostile creature or attacking at long range doesn’t impose disadvantage on the Gunner’s ranged attack rolls with a Longgun. In addition, the Gunner ignores half cover and three-quarters cover when making ranged attacks with a Longgun.
Smoke Bomb (1/Day). the Gunner hurls a smoke bomb up to 20 feet away. The bomb explodes on impact, creating a cloud of black smoke that fills a 10-foot-radius sphere. The area within the cloud is heavily obscured. A strong wind disperses the cloud, which otherwise remains until the end of the Gunner’s next turn.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Longgun. Ranged Weapon Attack: +6 to hit, range 40/120 ft., one target. Hit: 8 (1d12 + 4) piercing damage.
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