Medium Humanoid (Any Race), Any Alignment
Armor Class 16 (studded leather)
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
11 (+0)
WIS
13 (+1)
CHA
10 (+0)
Skills Acrobatics +6, Perception +5
Senses Passive Perception 15
Languages any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Marksman’s Sight (3/Day). As a bonus action, the Gunner can add 1d10 to its next attack or damage roll with a longgun.

Gunslinger. Being within 5 feet of a hostile creature or attacking at long range doesn’t impose disadvantage on the Gunner’s ranged attack rolls with a Longgun. In addition, the Gunner ignores half cover and three-quarters cover when making ranged attacks with a Longgun.

Smoke Bomb (1/Day). the Gunner hurls a smoke bomb up to 20 feet away. The bomb explodes on impact, creating a cloud of black smoke that fills a 10-foot-radius sphere. The area within the cloud is heavily obscured. A strong wind disperses the cloud, which otherwise remains until the end of the Gunner’s next turn.

Actions

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Longgun. Ranged Weapon Attack: +6 to hit, range 40/120 ft., one target. Hit: 8 (1d12 + 4) piercing damage.

Monster Tags: NPC

Habitat: ForestUrban

divergent0ne

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