Small Aberration
Armor Class 12 Natural Armor
Hit Points 10 (3d8 - 3)
Speed 25 ft.
STR
10 (+0)
DEX
14 (+2)
CON
9 (-1)
INT
7 (-2)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws DEX +4, CHA +4
Skills Arcana +0, Persuasion +4, Stealth +4
Damage Resistances Psychic
Senses Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Archetype. Artillery specialize in ranged combat. They fire quills, spines, fireballs, or bolts of energy from a safe distance. They typically possess the cunning required to pick off vulnerable targets but usually aren't capable of advanced intellectual thought. 

Elemental Resistance. Chewu is resistance to psychic energy. 

Elemental Body. A creature that touches Chewu or hits it with a melee attack while within 5 ft of it takes 4 (1d8) psychic damage.

 

Actions

Pot Shot. Ranged Weapon Attack: +4 to hit, reach 50/100 ft., 1 target. Hit: 6 (1d8 + 2) [piercing] damage. 

Breath Weapon. Chewu an exhale a type of elemental energy and gains the Breath Weapon trait. You can use your action to exhale destructive energy. When Chewu use your breath weapon, each creature in the area of the exhalation must make a Intelligence saving throw, DC 12.  A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Description

Temperament. Chewu is Gentle.

KennedyBurke

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