Medium Undead, Neutral Evil
Armor Class 14 chain mail
Hit Points 22 (4d6 + 10)
Speed 20 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
7 (-2)
WIS
7 (-2)
CHA
7 (-2)
Saving Throws STR +5, DEX +4, CON +5
Skills Athletics +5, Intimidation +8
Damage Vulnerabilities Radiant
Damage Resistances Piercing
Condition Immunities Charmed, Exhaustion, Frightened, Petrified
Senses Darkvision, Passive Perception 12
Languages Common knows but cannot speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Multi-attack. This monster can make 2 attacks, one with it's sword and the other with its fist.

Glass cannon. The controller of the zombie can make it explode dealing 1d10 +3 force damage to everybody in a 10 foot radius, killing the zombie. The zombie must be at more than five HP to use this ability

Action Melee Attack. +7 to hit, 1d10 +4 slashing damage

Action Ranged Attack. +11 to hit, 1d4 +2 bludgeoning damage

 

 

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undead

Hoodie_Gremlin

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