Dagger of Chaos. Melee Weapon Attack. +6 to Hit, reach 5 ft., 1 target. Hit: 16 (2d10 + 3) Force damage and any random thing can happen of the DM's choice to the target.
Chaotic Hammer. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 13 (2d10 + 2) Force damage and 2 (1d4) Necrotic damage.
Chaos Spike. Ranged Weapon Attack: +6 to hit, range 30/60 ft., 2 targets. Hit: 10 (2d6 + 3) force damage.
Shape Shift. Chaos Lord Arcan changes his form into: A mass of writhing chaotic energy, a swarm of cats, or a rock.
Description
Chaos Lord Arcan is one of the ten chaos lords of the Delta of Worlds. He isn't a very strong lord, but he has lots of influence among the 10 chaos lords.
Lair and Lair Actions
He makes his lair in a place where the Mournland in Eberron has collided with Limbo from the Forgotten Realms and Daavani, a plane similar to Mechanus, from Eberron.
Lair Actions
Chaos Lord Arcan takes a lair action to cause one of the following effects; Chaos Lord Arcan can’t use the same effect two rounds in a row:
- Arcan causes extremely high gravity to occur, making ranged attacks and jumping impossible. The ground then counts as difficult terrain.
- Arcan causes the terrain to be able to be walked on no matter what angle they are on.
- Arcan causes the terrain to start changing from solids to liquids and gasses and then continues to randomly change. this makes teh terrain difficult terrain.
Regional Effects
The region containing Chaos Lord Arcan's lair is under his control and will, which creates the following effects:
- The region has extremely low gravity
- The region's terrain repeatedly changes colors
If Chaos Lord Arcan dies, these effects fade over the course of 2d10 days.
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