Medium Aberration, Chaotic Evil
Armor Class 21 natural armor
Hit Points 120 (12d12 + 10)
Speed 65 ft.
STR
16 (+3)
DEX
18 (+4)
CON
15 (+2)
INT
10 (+0)
WIS
8 (-1)
CHA
10 (+0)
Saving Throws DEX +13
Damage Immunities Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded
Senses Unknown 100ft (hearing), Passive Perception 15
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

good luck: the angel's bane has armor, it can only take damage, when the armor around it's head is opened. it will only open when it tries to find it's prey by hearing. it will also open up it's armor, if it's prey does not make noise

Actions

multiattack  the angel's bane can make two attacks, one bite, one claws

bite. Melee Weapon Attack: +5 to hit, reach 5 ft.,  target. Hit: 87 (17d8 + 12) peircing damage. 

claw. melee weapon attack: +5 to hit, reach 10ft, target. hit:65 (15d6+9) peircing damage

COVA65

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