Armor Class
21
natural armor
Hit Points
120
(12d12 + 10)
Speed
65 ft.
STR
16
(+3)
DEX
18
(+4)
CON
15
(+2)
INT
10
(+0)
WIS
8
(-1)
CHA
10
(+0)
Saving Throws
DEX +13
Damage Immunities
Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Blinded
Senses
Unknown 100ft (hearing), Passive Perception 15
Languages
--
Challenge
30 (155,000 XP)
Proficiency Bonus
+9
Traits
good luck: the angel's bane has armor, it can only take damage, when the armor around it's head is opened. it will only open when it tries to find it's prey by hearing. it will also open up it's armor, if it's prey does not make noise
Actions
multiattack the angel's bane can make two attacks, one bite, one claws
bite. Melee Weapon Attack: +5 to hit, reach 5 ft., target. Hit: 87 (17d8 + 12) peircing damage.
claw. melee weapon attack: +5 to hit, reach 10ft, target. hit:65 (15d6+9) peircing damage
Comments