Tortured by Tiamat. The Infernal Pirate has advantage on saving throws against any effect that causes the Frightened condition.
Driven by revenge. After dropping an enemy to 0 hit points, the Captain heals 1d8 points of damage.
Multiattack. The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Blunderbuss. Short Range Weapon Attack: +5 to hit, one target, 10 ft. cone. (spread). Hit: 5 (1d8+1) piercing damage. Any additional targets around the center must succeed on a DC 10 Dexterity saving throw or be blinded until the end of its next turn.
Infernal chains. Instead of making an attack of opportunity, an Infernal Pirate may use its reaction as the enemy is leaving its threatened area to attempt to grapple it with its Infernal Chains. The target must succeed on a DC 10 Dexterity saving throw or be restrained.
At the beginning of each of its turns, the target takes 2 (1d4) fire damage and makes a DC 10 Strength saving throw. If it succeeds, it is no longer restrained.
Description
Captain Reeve Sar Testain of the Audacity happened across a fat merchant vessel loaded with booty. His crew took refuge in a small island. After enslaving the inhabitants while using their remoteness to escape the authorities, the villagers fought back, having worshipped Tiamat for generations. They sold their souls and riches for power, together with the crew of the Audacity, taken to the Nine Hells to be imprisioned and tortured for decades.
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