Skills. Athletics +5, Persuasion +2
Proficiencies. All Martial Weapons, Light Armor, Medium Armor, Heavy Armor, Shields
Passive Perception. 15
Commander's Orders. Powel may allow an ally within 60ft to roll a d8, they may add that d8 to any rolls (Saving, Damage, Etc.) this may be used 3 times per long Rest
Second Burst. On a bonus action, make a Veteran's Shield attack, and heal (1d10+15) hit points, This may be used 2 times per long rest
Action Surge. Powel may use his bonus action to make another action
Indomitable. Reroll a failed save roll for free, usable up to 2 times per day
Battle Master. Powel has 7 Superiority dice and knows these maneuvers
-Brace
-Precision Attack
-Riposte
-Sweeping Attack
-Menacing Attack
-Ambush
-Rally
-Bait and Switch
-Maneuvering Attack
-Trip Attack
Each Maneuver costs a Superiority dice which recharge with every short rest
Multiattack. Powel may make 3 attacks with his Veteran's Blade, or 1 attack with his Veteran's Shield
Veteran's Blade. Melee weapon Attack, +8 to hit, 5ft range, one target, Hit: (13 + 8) Slashing Damage
Veteran's Shield. Melee weapon Attack, +5 to hit, 5ft range, one target, Hit: (12 + 5) Bludgeoning Damage, 5ft knockback
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Powel is a human male in full plate armor. A man shown to be capable fighter and commander, hardened by all his experience on the battlefield.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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7/21/2021 12:36:52 AM
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2
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2
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1
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Coming Soon
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