Colossal. Any creature that is large or smaller can enter the Bone Breaker’s space, treating the Bone Breaker's space as difficult terrain.
Siege Monster. The Bone Breaker deals double damage to objects and structures.
Regeneration. The Bone Breaker regenerates 1d6 hp at the end of every turn.
Bone-Creator (8/day). The Bone Breaker can use this to summon a skeleton within 5ft of it.
Creature of Fear. Anyone who gazes upon the Bone Breaker must make a DC 15 Wisdom Check, or be frightened for 1d4 turns. If succeeded, then they can no longer be frightened by the Bone Breaker that day.
Multi-attack. The Bone Breaker uses its smash attack, then a stomp attack.
Smash. Melee Weapon Attack: +3 to hit, reach 15 ft., one target hit. Hit: 21 (4d8) bludgeoning damage.
Stomp. Melee Weapon Attack: +4 to hit, reach 10 ft., AOE within 10ft. Hit: 12 (2d10) bludgeoning damage.
Explosive Ribcage. Ranged Weapon Attack: +2 to hit, reach 60 ft., multiple targets. Hit: 9 (2d8) piercing damage.
Description
A hulking beast created by the magic of a powerful, necromancer, the Bone Breaker is a construct made up of bones. It is 40ft x 20ft, and is incredibly powerful.
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