Armor Class
16
Natural
Hit Points
29
(6d6 + 4)
Speed
30 ft., fly 40 ft.
STR
6
(-2)
DEX
16
(+3)
CON
18
(+4)
INT
17
(+3)
WIS
12
(+1)
CHA
11
(+0)
Saving Throws
CON +6, INT +5
Skills
Perception +5, Stealth +6
Condition Immunities
Poisoned
Senses
Darkvision, Passive Perception 17
Languages
Common, Elvish, Thieves' Cant Simple bits Cannot speak, but understands
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Detect Invisibility: Within 30ft of the Tressym, magical invisibility fails to conceal anything from the Tressym sight.
Keen Smell: The tressym has advantage on Wisdom (Perception) checks that rely on smell.
Poison Sense: A tressym can detect whether a substance is poisonous by taste, touch, or smell. Is not affected by poisons.
Actions
Action Name: Multi attack (Two claw attacks)
Action Melee Attack: Claw attack. +5 to hit, reach 5ft, one target, HIT: 2d6 slashing damage.
Reactions
Disengage: Can use a bonus action to
Comments