Armor Class
15
Leather armor + Shield
Hit Points
32
(6d10 + 2)
Speed
30 ft.
STR
16
(+3)
DEX
12
(+1)
CON
14
(+2)
INT
15
(+2)
WIS
16
(+3)
CHA
8
(-1)
Skills
Intimidation +3
Condition Immunities
Frightened
Senses
Darkvision 30ft., Passive Perception 13
Languages
Common
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Multiattack. Captain Madison makes two scimtar attacks.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage
Reactions
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Description
Those of the wandering races often find themselves at odds with even their own kind, whether these threats be from Imperials, cultists, heretics, or simple brigands. Many of these "species" are thus created not from a biological perspective, but from a game mechanic perspective for ease of classification.
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