Medium Undead, Neutral
Armor Class 13 (leather armor)
Hit Points 136 (16d8 + 64)
Speed 30 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
13 (+1)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws STR +7, CON +7, WIS +6, CHA +7
Damage Resistances Necrotic, Psychic
Damage Immunities Poison
Senses Blindsight, Darkvision 60 ft., Passive Perception 13
Languages the languages it knew in life and one language its creator nows
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Regeneration. The barlab regains 10 hit points at the start of its turn. If the barlab takes fire or radiant damage, this trait doesn’t function at the start of the barlab’s next turn. The barlab’s body is destroyed only if it starts its turn with 0 hit points and doesn’t regenerate.

Rejuvenation. If the barlab dies its soul stay in egsistans for 56 hours and its creator can gather up the pice's and cast a 3.5 hour ritual to bring it back to life.

Actions

Multiattack. The barlab makes two fist attacks.

Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. Instead of dealing damage, the barlab can grapple the target (escape DC 14) provided the target is Large or smaller.

Habitat: ArcticDesertForestHillSwampUrban

bobobary

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