Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (padded armor)
Hit Points 7 (2d6)
Speed 30 ft.
STR
9 (-1)
DEX
16 (+3)
CON
8 (-1)
INT
6 (-2)
WIS
7 (-2)
CHA
8 (-1)
Skills Stealth +5
Senses Darkvision 120 ft., Passive Perception 9
Languages Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits
  • Cavern Camouflage. The cave goblin has advantage on Dexterity (Stealth) checks while underground in caves and caverns.
  • Cavern Stalker. The cave goblin can attempt to hide even when only lightly obscured by dim light.
  • Sunlight Sensitivity. The cave goblin has disadvantage on attack rolls and Wisdon (Perception) checks that rely on sight if it, the target of its attack, or what it is trying to perceive is in direct sunlight.
  • Surprise Attack. If the cave goblin surprises a creature and hits it with a weapon attack during the first round of combat, the weapon deals an additional die of damage.
  • Cave Walker. The cave goblin can scale vertical walls at twice the speed of their normal walk. 
Actions
  • Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
  • Sharp Claws. Melee attack + 4 to hit, reach of 5 ft. Hit: 4 (1d4 + 1) 

 

Description

Cave Goblins are deep brooding creatures that spend most of their life cycle shrouded in darkness. Their skin is pale white with sunken eyes and small black pupils. They only speak goblin and communicate with their fellow comrades to attack adventures that enter their cave. 

Fish catching. 
Cave goblins use their sharp claws and dark vision to swoop into ponds to catch and eat fish. The fire's light burns their skins so they eat the fish raw. Sharing is out of the question and will instead eat the food for themselves only leaving bone. 

Wall Climbing. 
Cave goblins are able to scale walls with their nimble bodies, they can easily move up and down slippery or wet surfaces and can dig their claws deep into rocks' surfaces. 

Traps and Construction. 
Cave goblins use fresh catches to construct rudimentary traps and unconventional designs within bases. They prefer caves with flowing water and slick cave walls. 

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Mukining

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