Shroud of Embers. Any creature that ends its turn within 10 feet of cinder takes 2d10 fire damage.
Immortal Flame. If Cinder dies he erupts in cloud of of flame and force. All hostlie creatures within 120ft must make a dc 25 dexterity save or take 16d6 fire damage. after the explosion the 120ft area remains covered in a thick cloud filled with burning cinders. any creature that ends its turn in the cloud must make a dc25 con save or take 2d10 fire. the cloud lasts for 2d4 rounds. After the smoke clears a glowing egg can be found in the center of the storm.
Magical weapons. Cinder's attacks are magical
Immutable form. Cinder is immune to any effect or spell that would alter its form
Legendary. Cinder has one legendary resistance per a day.
Multi Attack. Cinder makes 3 attacks, two with its claws and one with its beak
Claw Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 32 (2d12 + 2d10 + 10) [Slashing and Fire] damage.
Beak. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 32 (2d12 + 2d10 + 10) [Piercing and Fire] damage.
Cinder Breath (Recharges on 5 or 6). 60ft cone each creature in the cone must succeed on a DC 23 con save or take 15d6 fire damage
Cinder has 3 legendary actions per a round and may only use them at the end of another creatures turn.
Fly By (2 Actions). Cinder may make one beak or talon attack attack after moving at least half its fly speed. this attack does not provoke attacks of opportunity
Talon attack (1 Actions). Cinder makes a claw attack against a single target within range.
Description
Cinder is a whitish red colored Phoenix. THis majestic creature rarely appears in the world. Only when it sences a strong connection to a hero of the world does it chose to show itself.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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