Armor Class
15
(unarmored defense and shield)
Hit Points
42
(5d10 + 10)
Speed
30 ft.
STR
15
(+2)
DEX
13
(+1)
CON
14
(+2)
INT
10
(+0)
WIS
13
(+1)
CHA
12
(+1)
Senses
Passive Perception 11
Languages
Any one language (usually Common)
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Dark Devotion. The marauder has advantage on saving throws against being charmed or frightened.
Martial Prowess. The marauder adds 2 damage to its attacks (already included)
Actions
Multiattack. The Marauder makes two melee attacks.
Axe. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 4) slashing damage.
Description
Chaos Marauders are the most numerous tribal warriors dedicated to the worship of Chaos, and whose profession for violence and savagery have since earned them the well-known title of Marauders by the inhabitants of the Old World, though amongst their own people, they are simply known as Warriors, and in times of peace, they often serve the clans as guardians and hunters.
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