Dark Devotion. The warrior has advantage on saving throws against being charmed or frightened.
Brute. A melee weapon deals one extra die of its damage when the warrior hits with it (included in the attack).
Favour of the gods. The warrior count with the favor of one chaos god:
Plague favour: The warrior has regenration 5.
Change favour: Once per day If the warrior fails a saving throw, he can choose to succeed instead. Also once per day he can reroll a 1 in an attack roll or force and opponent to reroll a 20.
Wrath favour: The warrior have advantage in its melee attacks. All attacks agains the warrior have advantage. Also the warrior adds 2 damage to its attacks.
Lust favour: When damaged the warrior gains a +1 to attack rolls and saving throws. When below 46 HP insted he gains +1d4 to attack rolls and saving throws.
Multiattack. The warrior makes two melee attacks.
Sword. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 4) slashing damage.
Parry. The warrior adds 2 to its AC against one melee attack that would hit it. To do so, the warrior must see the attacker and be wielding a shield.
Description
Chaos Warriors are evil Men who have chosen to forsake their former lives and give themselves wholly to the service of Chaos to become instruments of destruction. Many, but not all, come from the ranks of the Northmen tribes that inhabit the Chaos Wastes in the northern regions of the Old World.
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