Dark Devotion. The marauder has advantage on saving throws against being charmed or frightened.
Reckless attack. The marauder has advantage in its melee attacks. All attacks agains the marauder have advantage.
Rage. The marauder goes berserk, gains resistance to bludgeoning, slashing and piercing damage from nonmagical attacks and adds 2 damage to its attacks (already included)
Martial Prowess. The marauder adds 2 damage to its attacks (already included)
Multiattack. The Marauder makes three melee attacks.
Axe. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 6) slashing damage.
Description
Chaos Marauders are the most numerous tribal warriors dedicated to the worship of Chaos, and whose profession for violence and savagery have since earned them the well-known title of Marauders by the inhabitants of the Old World, though amongst their own people, they are simply known as Warriors, and in times of peace, they often serve the clans as guardians and hunters.
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