Medium Construct, Lawful Neutral
Armor Class 21 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
20 (+5)
DEX
11 (+0)
CON
20 (+5)
INT
11 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws CON +8, WIS +3
Damage Vulnerabilities Lightning
Damage Resistances Radiant
Damage Immunities Fire, Poison, Psychic
Senses Passive Perception 10
Languages Celestial,Common,and one other language.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Fail safe(1/day)

If damage reduce the enforcer to 0 hit points,It drops to one hit point instead.Until the end of there next turn,they have advantage on all saves,and attacks rolls against them are made at disadvantage.

Grounded

The enforcer cannot be moved against it's own will.

Actions

Multiattack. The Enforcer makes two melee attacks.

Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 11 (1d10) piercing damage.

Enforce(recharge 5-6)

The enforcer chooses a target within,30ft of it,the target must make a dc 17 Wisdom saving throw.On a failure,they are paralyzed until, the end of the enforcers next turn,and take 2d8 force damage.

 

Reactions

Parry. The Enforcer adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Monster Tags: NPC

Habitat: Urban

zenlos_the_doctor

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