Armor Class
12
(leather armor)
Hit Points
24
(3d8 + 12)
Speed
30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
16
(+3)
INT
10
(+0)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
STR +5, CON +5
Skills
Intimidation +4
Damage Resistances
Necrotic, Poison
Senses
Passive Perception 10
Languages
Common
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Cultist of Grall. The bilge baron has advantage on saving throws against being poisoned and is immune to being frightened by undead.
Actions
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Description
Bilge Barons are the junior officers of the Cult of Grall, covered in festering wounds and stuck with sharp pieces of iron.
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