Medium Construct, Neutral
Armor Class 14 Natural armor
Hit Points 35 (6d10 + 5)
Speed 40 ft., Increased speed by 5 when it is on the playing board.
STR
12 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
9 (-1)
WIS
9 (-1)
CHA
9 (-1)
Damage Vulnerabilities Bludgeoning
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned, Unconscious
Senses Passive Perception 12
Languages Understands the language(s) of its creator and can telepathically communicate with other pieces.
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

 

Action Melee Attack. pike: +3 to hit, reach 5 ft., 1 target. Hit: 5 (1d10 ) piercing damage. 

Action Ranged Attack. longbow: +3 to hit, range 150/600 ft., 1 target. Hit: 4 (1d8) piercing damage.

Description

The bishop is the standard soldier type in the chessmen army. Besides the pawns, they are the most common type of chessman to see outside the playing board. They are the low-ranking officers in the chessmen army, often seen telepathically commanding pawns and knights about. 

Lair and Lair Actions

Each chessmen army has a huge playing board from which it operates. (Usually next to the wizard's living quarters that it is supposed to be defending). The King is nearly always on the board as well as 1 or 2 rooks that guard him. The chessmen are very familiar with the board granting them complete dark vision and a few special moves when they are on the board.

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • All animated chess pieces have complete dark vision.
  •  Any white chess piece has +3 initiative.
  • Any Chess Pon promoted in the lair is promoted to a chessman that is the choice of the King.

If the king dies, these effects fade over the course of 2d6 days.

Habitat: Underdark

Nathunya

Comments

Posts Quoted:
Reply
Clear All Quotes