Medium Fiend, Neutral Evil
Armor Class 16 Chainmail, sheild
Hit Points 49 (6d10)
Speed 40 ft., Fly 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
16 (+3)
INT
15 (+2)
WIS
17 (+3)
CHA
10 (+0)
Saving Throws INT +5, WIS +6
Skills Arcana +6
Damage Vulnerabilities Lightning, Radiant
Damage Immunities Necrotic
Condition Immunities Charmed, Poisoned
Senses Truesight 100 ft., Passive Perception 15
Languages Common, Undercommon
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Corruption: Any Good alignment creature or player, the corrupter has advantage rolls on, unless their class is a Paladin or Cleric. (I'm still working on it.)

Improved Critical: If this creature rolls a 19 or 20, it gains a critical hit.

Spellcasting. The Corrupter is a 4-level spellcaster. Its spellcasting ability is Wisdom. spell save DC 13, +6 to hit with spell attacks. The Corrupter has following spells prepared:
Cantrips (at will): Sapping Sting, Resistance, Green-Flame Blade
1st level (8 slots): False life, Inflict wounds, Ray of Sickness.

2nd level 6 slots: Ray of Enfeeblement, Shadow blade, Lesser healing

3rd level 4 slots: Summon undead, Vampiric touch, Elemental weapon

4th level 2 slots: Blight, Fire sheild

If anyone has any HELPFUL comments. Please tell me.

Actions

Destroyer of Life: Where ever the Corrupter walks, 5 ft. around it makes it difficult terrain. The Corrupter can walk through it without using more walk speed. 

Action Melee Attack. Quarterstaff: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 4) Bludgeoning damage. 

Action Ranged Attack. Longbow: +8 to hit, range 150/300 ft., 1 target. Hit: 5 (1d8 + 4) Piercing damage.

Bonus Actions

Restore spell slots: On a bonus action, the Corrupter can chose to restore an expended spell slot.

Reactions

Watchful eye: The Corrupter can take a reaction to catch or dodge any ranged attacks and has an increased AC of +5 to Melee attacks. This has a 5 action cooldown. (One reaction)

Legendary Actions

This happens when the Corrupter's health is lower than half.

Demon Wrath (Costs 5 Actions): all creatures in sight become frightened for 3 rounds on a failed Wisdom roll of 16.

Mythic Actions

This happens when the Corrupter's health is one fourth or less.

Forceful Grab (Costs 6 Actions): The Corrupter can chose one creature 60 ft in sight and make it fall prone and 2d8 Bludgeoning damage, this counts as a bonus action when used.

Description

Corruptors can corrupt the mind of even the most strongest people of will. They love to corrupt the good into bad and bring chaos to wherever they are. They usually are found wandering in the swamps or dark places.

Previous Versions

Name Date Modified Views Adds Version Actions
7/9/2021 4:52:58 PM
0
1
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Coming Soon
7/22/2021 12:38:32 AM
1
0
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Coming Soon

Monster Tags: Demon

Habitat: ForestSwampUnderdark

Noob_master12

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