Huge Construct, Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 256 (19d12 + 133)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
STR
27 (+8)
DEX
14 (+2)
CON
25 (+7)
INT
16 (+3)
WIS
15 (+2)
CHA
24 (+7)
Saving Throws DEX +8, CON +13, WIS +8, CHA +13
Skills Insight +8, Perception +14, Persuasion +13, Stealth +8
Damage Vulnerabilities Cold
Damage Immunities Fire
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 24
Languages Common, Draconic
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If the cragen fails a saving throw, it can choose to succeed instead.

Construct nature. The cragen dose not require food, water, air, or sleep.

Actions

Multiattack. The cragen can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.

Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence. Each creature of the cragen's choice that is within 120 feet of the cragen and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the cragens's Frightful Presence for the next 24 hours.

Breath Weapons (Recharge 5–6). The cragen uses one of the following breath weapons.

Fire Breath. The cragen exhales blood red fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one.

Illusion Breath. The cragen exhales blue gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Wisdome saving throw or see illusions of all kinds of things for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Poison Breath. The cragen exhales green gass in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) poison damage on a failed save, or half as much damage on a successful one and must succeed on a DC 21 Constatution saving throw or be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Lightning Breath. The cragen exhales scary black lightning in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

Quake Breath. The cragen exhales brown energy in a 60-foot line at the ground caussing a small earthquake extending for 5 miles. Each creature in said earthquake must succeed on a DC 18 Dexterity saving throw orbe knocked prone. This attack causes all terain within the earthquake to be dificult terain

Change Shape. The cragen magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the cragen's choice).

In a new form, the cragen retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Legendary Actions

The cragen can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The cragen regains spent legendary actions at the start of its turn.

Detect. The cragen makes a Wisdom (Perception) check.

Tail Attack. The cragen makes a tail attack.

Wing Attack (Costs 2 Actions). The cragen beats its wings. Each creature within 10 feet of the cragen must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The cragen can then fly up to half its flying speed.

Description

The Cragen is a huge animatronick dragon with 5 differant breath wepons switching every time it cocks its head to one side. The cragen was made as a grate wepon for war by the dwarvs. Then the hole plan back fired and the dragon  gained setiance and destroyed the factory.

Habitat: DesertForestGrasslandHillMountain

bobobary

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